The Kingdom of Kitai, 2017
The Kingdom of Kitai is a fictional nation modeled on Japan from the 1960s to the 1990s; it is also the root world of Kiosk of Oblivion. The story is based on my father’s memories and documents as a civil engineer, as he helped with Japan’s postwar recovery and development. At that time, nobody could imagine the negative impact on the environment that these building activities would cause in the future. In this project, I devised four aspects to express the past: a three-dimensional reproduction of the kind of tunnel entrance log that workers use to sign in at before beginning work; a 9-channel sound installation with god characters expressing various viewpoints toward the kingdom; 12 drawn scenes involving animal protagonists, which constitutes the “archive”; and a fantastic miniature mountain sculpture with a future disaster scene. In combination, these four pieces allow the audience to experience the world of the Kingdom of Kitai.
The Kingdom of Kitai is a fictional nation modeled on Japan from the 1960s to the 1990s; it is also the root world of Kiosk of Oblivion. The story is based on my father’s memories and documents as a civil engineer, as he helped with Japan’s postwar recovery and development. At that time, nobody could imagine the negative impact on the environment that these building activities would cause in the future. In this project, I devised four aspects to express the past: a three-dimensional reproduction of the kind of tunnel entrance log that workers use to sign in at before beginning work; a 9-channel sound installation with god characters expressing various viewpoints toward the kingdom; 12 drawn scenes involving animal protagonists, which constitutes the “archive”; and a fantastic miniature mountain sculpture with a future disaster scene. In combination, these four pieces allow the audience to experience the world of the Kingdom of Kitai.
© 2015 Gaku Tsutaja